Wikilynx was an attempt to create context between various sets of information. Through this user’s would have context to better understand and thus convert the content that they were viewing as well as explore new information to expand their exisitng knowledge.
As this was my B.Tech project I framed it as a tangential learning tool. It could be used in both a supervised and unsupervised manner to further the quality of education a student could receive. I attempted to design the discovery process and by extention, higher content engagement for students.
This porblem’s design solution was to be a discovery system. Thus I designed a base user journey and let the searches and click though be as organic as possible.
The name wikilynx comes from two parts, wiki, referring to Wikipedia which would serve as a database for this project and lynx, an animal that is representative of the unravelling of hidden truths in Greek, Norse and North American mythology.
The page design was kept as minimalistic as possible as I wanted to put full focus on the content. I also added a breadcrumb history that allowed user’s to move back in their searches and to easily view their unique journey. I think that these sorts of data structures, if recorded, could yield very interesting results to help us better understand how the human mind makes associations and thus learns new things.